Players earn points in the single player mode as they would in the multiplayer: kills reward XP, and that XP only goes to the player doing the killing. There's also a neat competitive aspect to the campaign that seems vaguely reminiscent of Halo 3. All the experience points earned in the campaign contribute to your overall multiplayer profile, so you can unlock new gear and gain rank in both modes. The co-op campaign will likely be the biggest draw for those who liked Call of Duty 4, but wanted more. It may only have two rounds, but they are brutally powerful. The new two-round shotgun is also a welcome new addition. The new Molotov cocktails, with the accompanying Zippo lighter, look fabulous, and the resulting chaos when you threw one into a group of Nazis is immensely satisfying. Though the feel of the game is strictly Call of Duty 4-I still play COD4 daily and jumping into this was basically like playing a new map pack-the new weapons feel remarkably different recoil is crazy on the old guns, and rightfully so. Surprisingly, the weapons proved to be refreshing, which one would think should be an impossibility in the worn World War II territory. In a sense, all Treyarch has done is drop new art and some interesting new weapons into the old engine, toss in some co-op, and, most importantly, not break what wasn't broken. While there have been a few GUI tweaks that harken back to Call of Duty 3, the actual look and feel of the game is virtually identical to the last game. However, 20 minutes of the co-op in COD:WAW went a long way toward proving that Treyarch may finally have the system down.įor starters, Treyarch has done a great job of implementing the Call of Duty 4 engine. Treyarch has not been kind to my beloved franchise: Call of Duty 3, and the series off-shoots like Big Red One haven't lived up to the Infinity Ward pedigree. The kiosk for the game was right at the front of the show floor, so every time I went to and fro it stared at me longingly. Call of Duty: World At War was the one title at X'08 that I really didn't want to play.
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